Video Games in Humanities Education: A Case for PlayStation’s Doki Doki UniverseTM

Authors

  • Lindsey Simon-Jones Penn State Fayette, The Eberly Campus Author
  • Jo Ann Jankoski Penn State Fayette, The Eberly Campus Author

Keywords:

video games, humanities, pedagogy, analytical skills, higher education

Abstract

The effectiveness of embedding commercial video games into higher education humanities classrooms for the purpose of improving undergraduate students’ analytical skills was examined through a single game case study. This collaborative study utilized the PlayStation game Doki Doki UniverseTM to address methods of game implementation, logistic use, and achievement of student learning outcomes. Student journal entries were assessed using qualitative analysis techniques. Examples of student journal entries are provided.

Published

2024-04-23